Swagg Bio<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\nWho Is Swagg?<\/h2>\n\n\n\n Kris “Swagg” Lamberson is a popular Call of Duty: Warzone streamer and a content creator for Faze Clan. He started playing Call of Duty: Modern Warfare 3 10 years ago, and now, he is considered an expert in the franchise.<\/p>\n\n\n\n
He first started with YouTube – showing off to people for fun. Several years after, he has amassed 2.54 million subscribers.<\/p>\n\n\n\n
According to Swagg, he got his name from the hip hop group “Cali Swag District” which he is a huge fan of.<\/p>\n\n\n\n
Swagg is a partner of multiple companies such as MSI, Corona, GFuel Energy Formula, NZXT, and Scuf Gaming.<\/p>\n\n\n\n
Swagg Warzone Video Settings<\/h2>\n\n\n\nField of View<\/strong><\/td>120<\/td><\/tr> ADS Field of View<\/strong><\/td>Affected<\/td><\/tr> Brightness<\/strong><\/td>50<\/td><\/tr> Horizontal HUD Bounds<\/strong><\/td>100.00<\/td><\/tr> Vertical HUD Bounds<\/strong><\/td>100.00<\/td><\/tr> Colorblind Type<\/strong><\/td>Disabled<\/td><\/tr> Colorblind Target<\/strong><\/td>Interface<\/td><\/tr> Mini Map Shape<\/strong><\/td>Square<\/td><\/tr> Mini Map Rotation<\/strong><\/td>Enabled<\/td><\/tr><\/tbody><\/table>General Settings<\/figcaption><\/figure>\n\n\n\nDisplay Mode<\/strong><\/td>Fullscreen<\/td><\/tr> Display Monitor<\/strong><\/td>MSI G273Q<\/td><\/tr> Display Adapter<\/strong><\/td>Nvidia GeForce RTX 3090<\/td><\/tr> Screen Refresh Rate<\/strong><\/td>165<\/td><\/tr> Render Resolution<\/strong><\/td>100<\/td><\/tr> Aspect Ratio<\/strong><\/td>Automatic<\/td><\/tr> Sync Every Frame (V-Sync)<\/strong><\/td>Disabled<\/td><\/tr> Custom Framerate Limit<\/strong><\/td>Custom<\/td><\/tr> Nvidia Highlights<\/strong><\/td>Disabled<\/td><\/tr> Nvidia Reflex Low Latency<\/strong><\/td>Enabled + Boost<\/td><\/tr> Display Gamma<\/strong><\/td>2.2 (sRGB)<\/td><\/tr><\/tbody><\/table>Display Settings<\/figcaption><\/figure>\n\n\n\nStreaming Quality<\/strong><\/td>Normal<\/td><\/tr> Texture Resolution<\/strong><\/td>High<\/td><\/tr> Texture Filter Anisotropic<\/strong><\/td>High<\/td><\/tr> Particle Quality<\/strong><\/td>High<\/td><\/tr> Bullet Impact and Sprays<\/strong><\/td>Enabled<\/td><\/tr> Tessellation<\/strong><\/td>Disabled<\/td><\/tr> On-Demand Texture Streaming<\/strong><\/td>High Quality<\/td><\/tr><\/tbody><\/table>Details and Texture<\/figcaption><\/figure>\n\n\n\nShadow Map Resolution<\/strong><\/td>Normal<\/td><\/tr> Cache Spot Shadows<\/strong><\/td>Disabled<\/td><\/tr> Cache Sun Shadows<\/strong><\/td>Disabled<\/td><\/tr> Particle Lighting<\/strong><\/td>Low<\/td><\/tr> DirectX Raytracing<\/strong><\/td>Disabled<\/td><\/tr> Ambient Occlusion<\/strong><\/td>Disabled<\/td><\/tr><\/tbody><\/table>Shadows and Lighting<\/figcaption><\/figure>\n\n\n\nFilmic Strength<\/strong><\/td>0.00<\/td><\/tr> Nvidia DLSS<\/strong><\/td>Disabled<\/td><\/tr> Anti-Aliasing<\/strong><\/td>SMAA 1X<\/td><\/tr> Depth of Field<\/strong><\/td>Disabled<\/td><\/tr> World Motion Blur<\/strong><\/td>Disabled<\/td><\/tr> Weapon Motion Blur<\/strong><\/td>Disabled<\/td><\/tr> Film Grain<\/strong><\/td>0.00<\/td><\/tr> Dynamic Resolution<\/strong><\/td>Disabled<\/td><\/tr><\/tbody><\/table>Post Processing Effects<\/figcaption><\/figure>\n\n\n\nSwagg has pretty much all his settings at high. Considering the graphics card that he uses is the best one out there, there is no problem. He can easily run Warzone at 1080p, 1440p, or even at 4K. Though 4K would be a stretch when it comes to reaching high frame rates.<\/p>\n\n\n\n
One thing that he highlighted was he hates motion blur. He suggested that you should do it too. Enabling motion blur, as the name implies, blurs your screen and this is not ideal for a shooting game like Warzone. Any kind of vision impediment would be detrimental to you and will not help you secure your kills.<\/p>\n\n\n\n
Swagg Controller Settings<\/h2>\n\n\n\nBR Button Layout<\/strong><\/td>Tactical<\/td><\/tr> Stick Layout Preset<\/strong><\/td>Default<\/td><\/tr> Invert Vertical Look<\/strong><\/td>Disabled<\/td><\/tr> Deadzone<\/strong><\/td>0.05<\/td><\/tr> Horizontal Stick Sensitivity<\/strong><\/td>High (7)<\/td><\/tr> Vertical Stick Sensitivity<\/strong><\/td>High (7)<\/td><\/tr> ADS Sensitivity Multiplier (Low Zoom)<\/strong><\/td>0.90<\/td><\/tr> ADS Sensitivity Multiplier (High Zoom)<\/strong><\/td>1.00<\/td><\/tr> Aim Response Curve Type<\/strong><\/td>Dynamic<\/td><\/tr> Controller Vibration<\/strong><\/td>Disabled<\/td><\/tr><\/tbody><\/table>Controller<\/figcaption><\/figure>\n\n\n\nAim Assist<\/strong><\/td>Standard<\/td><\/tr> Scale Aim Assist with FOV<\/strong><\/td>Disabled<\/td><\/tr> Weapon Mount Activation<\/strong><\/td>ADS + Melee<\/td><\/tr> Weapon Mount Movement Exit<\/strong><\/td>Enabled<\/td><\/tr> Aim Down Sight Behavior<\/strong><\/td>Hold<\/td><\/tr> Steady Aim Behavior<\/strong><\/td>Hold<\/td><\/tr> Equipment Behavior<\/strong><\/td>Hold<\/td><\/tr> Use\/Reload Behavior<\/strong><\/td>Contextual Tap<\/td><\/tr> Depleted Ammo Weapon Switch<\/strong><\/td>Enabled<\/td><\/tr> Armor Plate Behavior<\/strong><\/td>Apply All<\/td><\/tr><\/tbody><\/table>Weapons<\/figcaption><\/figure>\n\n\n\n